Then here is the place for you! Quick introduction to MatHacking: Okay first of all you'll need to know the basics of MatHacking. MatHacking is basicly inserting a colored .vtf (Valve Texture File) into your materials folder of your source engine based game, then editing the .vmt (Valve Material Type) to point to the .vtf you want to use, the .vmt file is the file that tells the game which .vtf to use and how to use it when the game is run/opened. |
